generator_selector =
{
	type = "GAME_EVENT"
	name = "default"
	case = { value = 10 }
	case =
	{
		trigger = { news_printing_count = 1 }
		value = -999
	}
}

news_priority = 
{
	type = "GAME_EVENT"
	name = "default"

	# Default priority of typical game event
	case = { priority_add = 10 }

	# More interested in events about inventing ideologies
	case =
	{
		trigger =
		{
			OR =
			{
				# Specific event IDs
				values_eq = { 0 0 1000 }
				values_eq = { 0 0 1001 }
				values_eq = { 0 0 1002 }
				values_eq = { 0 0 1003 }
			}
		}
		priority_add = 100
	}

	# Bump up priority for any major event
	case =
	{
		trigger = { values_eq = { 0 1 1 } } # If major
		priority_add = 100
	}

	# Except those... (for example)
	#case =
	#{
	#	trigger =
	#	{
	#		# Specific event IDs and selected options
	#		OR =
	#		{
	#			AND = { values_eq = { 0 0 44100 }   values_eq = { 0 3 0 } }
	#			AND = { values_eq = { 0 0 44101 }   values_eq = { 0 3 0 } }
	#			AND = { values_eq = { 0 0 44102 }   values_eq = { 0 3 0 } }
	#		}
	#	}
	#	priority_add = 100
	#}
	# And even more in those...
	#case =
	#{
	#	trigger =
	#	{
	#		# Specific event IDs and selected options
	#		OR =
	#		{
	#			AND = { values_eq = { 0 0 44103 }   values_eq = { 0 3 0 } }
	#			AND = { values_eq = { 0 0 44104 }   values_eq = { 0 3 0 } }
	#			AND = { values_eq = { 0 0 44105 }   values_eq = { 0 3 0 } }
	#		}
	#	}
	#	priority_add = 200
	#}
	# A bit more interested in any sort of elections
	#case =
	#{
	#	trigger =
	#	{
	#		values_eq = { 0 2 1 }
	#	}
	#	priority_add = 10
	#}
	# etc...

	# And totally not interested in events that got duplicated (was already printed)
	case =
	{
		trigger = { news_printing_count = 1 }
		priority_add = -999
	}
}

generate_article =
{
	type = "GAME_EVENT"
	size = large
	name = "default"

	# Use the same picture as event
	picture_case =
	{ 
		# if province event (use general pics as those has no images defined)
		trigger = { values_eq = { 0 4 1 } }
		picture = "news/revolution_01_news_image.dds"
	}
	picture_case = { picture = "events/$STRING_0_1$.tga" }

	# Use the same title as event
	title_case = { text_add = { "$STRING_0_0$" } }

	# Generate description text (Use special key text generation for events)
	description_case = { text_add = { "$EVENT_DESC_0_0_LONG$" } } # If missing - will fallback to default text (the longest)
}

generate_article =
{
	type = "GAME_EVENT"
	size = medium
	name = "default"

	# Use the same picture as event
	picture_case =
	{ 
		# if province event (use general pics as those has no images defined)
		trigger = { values_eq = { 0 4 1 } }
		picture = "news/revolution_01_news_image.dds"
	}
	picture_case = { picture = "events/$STRING_0_1$.tga" }

	# Use the same title as event
	title_case = { text_add = { "$STRING_0_0$" } }

	# Generate description text (Use special key text generation for events)
	#description_case = { text_add = { "$EVENT_DESC_0_0_LONG$" } }
	description_case = { text_add = { "$EVENT_DESC_0_0_MEDIUM$" } } # If missing - will fallback to default text (the longest)
}

generate_article =
{
	type = "GAME_EVENT"
	size = small
	name = "default"

	# Use the same title as event
	title_case = { text_add = { "$STRING_0_0$" } }

	# Generate description text (Use special key text generation for events)
	#description_case = { text_add = { "$EVENT_DESC_0_0_LONG$" } }
	description_case = { text_add = { "$EVENT_DESC_0_0_SHORT$" } } # If missing - will fallback to default text (the longest)
}

